Ranger 1 wrote:Freezehunter wrote:Because if you were not utterly clueless, you would know that modding your Eve client is against the EULA and TOS.
And yet you call me clueless.
Also, why the **** not compare Eve to Crysis?
Just because idiots say that an MMO can't look good because "insert bullshit hilariously misinformed reason here"?
Only real reason why MMOS are not made to look like the Crysis / Metro 2033 standard is because most people don't have aweseome computers and that would really **** the player base up, not because of some ******** bullshit technical limitation like "it's online" or some ****.
I find it interesting that for someone with the breadth of experience you claim to have, you don't understand the differences inherent in how graphics must be handled in a huge multiplayer game compared to single/liimited player games.
Crysis is used as a benchmark for graphics card testing because it is incredibly demanding. It brings many otherwise capable systems and video cards to a crawl. Now multiply that by a 3000 man fleet battle and you begin to understand.
There is certainly room for improvement, indeed that work is constantly ongoing... and discussions about Tesselation have already begun. But you will never get the kind of graphics quality in EVE that you will get in a game that doesn't have the potenttial for thousands of players to be on screen at once.
That is a bad argument.
Crysis is demanding on computers because it has so many environmental effects and terrain/foliage/walls/complex geometry/complex humanoid models/dynamic meshes/flying bullets/physics objects affected by gravity to compute and display.
Have you ever seen how solar systems are built in Eve?
They're nothing but a bunch of sky boxes, some spheres for the planets, the station/object models and effects, and the ships, which are LOD'd to hell and back (in an incredibly ****** and snappy and non subtle manner I might add) if you zoom out past 100 km, so it doesn't even affect performance when zoomed out.
Only way that would have an impact on the performance would be if you clump 500 ships together in a very tight sphere and then zoomed in on them really close.
Eve doesn't have real physics that need to be calculated precisely, it does not have liquid simulation, it barely has any animations, the effects are ****** and the sound engine is god awful.
In fact, space based games are some of the simplest-to-run simulations out there.
Eve could look as good or even better than Crysis 2 and Metro 2033 with no problem if CCP didn't use all their resources and money and time on **** that's destined to fail like Dust 514 and World of Darkness.